![]() You can adjust the specular by using the "Color Gain" slider for the image in the attribute editor. Maya wants to connect alpha or transparency by default- you have to force this connection.įinally, duplicate this again in the same way, replace the image with the grayscale image, and connect that to the "specular" attribute of the shader. In the left column, find the "color" attribute, and connect that to the "transparency" attribute on the right. Replace the image with the picture of the black leaf against the white background.ĭrag this on top of your blinn material, and from the drop-down menu that appears, select "other". This gives you a new leaf, but it is connected to the same placement node as the original. (Use the "Edit" menu command from the hypershade, not the main menu). In the hypershade, select the file texture node, select "Edit - Duplicate - Duplicate with connections to the network". In Maya, create a file texture node import the picture of the leaf as the image, and connect it to the color attribute of your shader (I was using a blinn). I would make three separate files in Photoshop - one with the picture of the leaf, one with the leaf filled in completely with black and the background completely white, and the third would be a grayscale image of the leaf against a black background. When applied to a "Transparency" attribute, 0 = no transparency (opaque) and 1 = full transparency. ![]() Maya (and mental ray) both regard Black = 0, White = 1. ![]()
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